Get Started

These are the steps you need to follow to get up and running with the SweetMaker Library and SweetMaker::FizzyMint. It includes installing the software and libraries you need and how to access the built in tutorial.

  1. Install the Arduino Desktop IDE. This is the tool we use to write our software and upload it to FizzyMint or your own Arduino device.

    ArduinoIDE
    The Arduino IDE
  2. Install the CH340 driver for Arduino following the instructions here
  3. Download the SweetMaker Library from GitHub and install it in the Arduino IDE.
    • Go to SweetMaker on GitHub.
    • Click the Clone or Download button.
    • Unzip SweetMaker-master.zip and find SweetMaker.zip. (If you don’t already have a zip utility try WinZip)
    • Open the Arduino IDE
    • From the Arduino IDE menu select.
      • Sketch->Include Library->Add .ZIP Library …
      • Select SweetMaker.zip

      GitHub
      SweetMaker on GitHub
  4. If you have a FizzyMint load the SweetMaker FizzyMint Tutorial Program. This is a FizzyMint program with a set of exercises embedded within the code to help you learn the basics.
    • In the Arduino IDE select
      • File->Examples->SweetMaker->Tutorial
    • From within the IDE, start reading through the code following the exercises to learn how to use SweetMaker and FizzyMint.
    • The comments at the top of the tutorial in the Arduino IDE will guide you through connecting the FizzyMint hardware to your computer and loading your first programs onto it.
    • From there you can start to take control of lights and sound on the FizzyMint.

    IMG_1899
    The SweetMaker::FizzyMint
  5. Load some of the other FizzyMint example sketches and make your own..
    • From the Arduino IDE menu select the example of your choice. For example
      • File->Examples->SweetMaker->React
      • In the IDE menu, Select the ‘right arrow’ button to compile and upload