These are the steps you need to follow to get up and running with the SweetMaker Library and SweetMaker::FizzyMint. It includes installing the software and libraries you need and how to access the built in tutorial.
- Install the Arduino Desktop IDE. This is the tool we use to write our software and upload it to FizzyMint or your own Arduino device.
- Install the CH340 driver for Arduino following the instructions here
- Download the SweetMaker Library from GitHub and install it in the Arduino IDE.
- If you have a FizzyMint load the SweetMaker FizzyMint Tutorial Program. This is a FizzyMint program with a set of exercises embedded within the code to help you learn the basics.
- In the Arduino IDE select
- File->Examples->SweetMaker->Tutorial
- From within the IDE, start reading through the code following the exercises to learn how to use SweetMaker and FizzyMint.
- The comments at the top of the tutorial in the Arduino IDE will guide you through connecting the FizzyMint hardware to your computer and loading your first programs onto it.
- From there you can start to take control of lights and sound on the FizzyMint.
- In the Arduino IDE select
- Load some of the other FizzyMint example sketches and make your own..
- From the Arduino IDE menu select the example of your choice. For example
- File->Examples->SweetMaker->React
- In the IDE menu, Select the ‘right arrow’ button to compile and upload
- From the Arduino IDE menu select the example of your choice. For example